Reasons against housing: - Player housing is often used for extra storage which we have covered fine by the bank. - Player housing is often used to showcase achievements, but being able to buy pretty much anything in GW2 makes this meaningless. Nothing is impressive.
Roll a toon, get to Level 2 (about 20 minutes if you take it slow) and hit the PvP Lobby (crossed swords at the top of the screen). There you can buy White (trash) weapons for coppers and try all the unlocked skills on a Practice Golem. No like, you wipe. You like then you know what to work towards. Give it a go. This game had a seperate housing area out side of the game zone. It was always populated due to being able to set up craft tables, trophy sections etc.. Also real estate was player based, and owning a deed to the land was a big market. Some houses were cheap 100k or so to fully upgrade. Personally I'm not a big fan of any iteration of housing systems in MMOs. However I'd be quite happy if GW2's guild halls would be much easier to unlock for solo players and maybe add more variety of decorations. Having an additional or even separate player housing system would probably be end up as very niche. 1. 1. Guild Wars 2 lets players jump into the PVP action (PVP and World-versus-World) right away as early as level 1. If you join a PVP lobby, your character is automatically adjusted to level 80 and is